If you have ever sat in a darkened cinema, popcorn in hand, and thought, “I could run this place better than the current management,” your moment of reckoning is almost here. However, you will have to hold onto your usher’s hat for just a little bit longer. Independent studio Mad Pumpkins has officially announced a slight shift in the schedule for their highly anticipated tycoon simulation, Movierooms: Cinema Management.
Originally slated for an earlier debut, the game will now arrive on Steam Early Access on March 16th. While delays in gaming can often be met with a groan, this one comes with a silver lining: a launch price of $14.99 USD, with early supporters bagging a 15% discount during the first two weeks.
More Than Just Popcorn and Projectors
At first glance, Movierooms might look like your standard management sim. You build the rooms, you hire the staff, and you try to ensure the floors aren’t perpetually sticky. But look closer, and you’ll find a love letter to the silver screen that spans over a century of history.
The game tasks players with navigating the evolution of film, starting from the modest “nickelodeons” of the early 1900s and progressing all the way to the sprawling, neon-soaked multiplexes of the modern era. It is a balancing act of creativity and cold, hard business logic. You aren’t just placing chairs; you are curating film programmes based on genre trends, ratings, and even the specific time of day to ensure your seats stay filled.
A Quest Through Cinematic Time
What truly sets Movierooms apart from the average “tycoon” title is its narrative ambition. The game features a Historical Mode with a surprisingly high-stakes plot: cinema history has been disrupted. Iconic directors and actors have been lost across time, and it is up to the player, guided by a charming, animated Oscar-like statuette named Gaspard, to fix the timeline.
“Movierooms isn’t just a cinema tycoon, it’s a journey through film history,” says Arianna Lona, Game Producer and Creative Director. This sentiment is reflected in the specialised roles you’ll manage, from old-school projectionists to modern-day technicians, and the era-specific decorations available to customise your empire.
Shaping the Final Cut
I’m looking forward to grabbing this one on launch via Steam Early Access to play via Steamdeck or on the Lenovo Legion Go S which seem to really be built for this type of experience. I can see this game building a strong community to act as “test audiences,” providing feedback that will shape the final product.
Just remember: in the world of cinema management, the customer is always right, unless they’re talking during the film. In that case, you might need to hire a better class of security to “escort” them out.








